Adding FaceRig to your streaming configuration (stream software + game) will add some CPU/GPU load. Note that face tracking and high quality rendering come with the CPU and GPU resource cost, so if you are running a game at high quality graphics option, you may have frame drops.
There are some things that you can do to make FaceRig footprint smaller on your setup:
1. use FaceRig at a lower resolution, you can go as low as 960×540. I assume you are using FaceRig as webcam view, so the view is already small.
2. use a lower setting in the game you are streaming, after all, you are basically streaming two games (resource wise)
3. use window capture instead of FaceRig Virtual Webcam and disable Broadcast. There is an option to hide the interface.
4. limit FaceRig’s refresh rate to 24-30 fps. Go to General Options, Performance Tab.
We have streamed on twitch, and we had no issue on a mid-range computer (i5-4690 and nVidia GTX 750). We streamed Rocket League and Don’t Starve with FaceRig running as a facecam. Unfortunately, the vods aren’t available anymore.
This is not a performance issue.
Normally the normal load rate is 10 ~ 15%.
However, there is a high probability of abnormal symptoms and the load rate is increased by 100%.
This is considered a programming problem, not an option problem.
Also, characters other than Velociraptor have no symptoms at all.
Below is the video recording the abnormal symptoms.
If you have added the hands from the Intel camera, we recommend that you remove them as it may be the cause of the spikes.
I followed the instructions, but I still have problems…… T_T
We have identified the cause of the problem.
This is a problem that occurs when you turn on the real sense camera.
I do not think I can use RealSense camera technology until the problem is resolved.
In this case, please write a message to the Realsense support, they should investigate this issue on their side.
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