Facerig crashes when trying to load custom avatar - Facerig

Homepage Forum Support FaceRIG Bug Report Facerig crashes when trying to load custom avatar

This topic contains 1 reply, has 2 voices, and was last updated by  facerig 1 month, 4 weeks ago.

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  • #76703

    mike
    Participant

    Heya, so I’ve been having this issue where when I select my custom avatar that I put in VP -> CustomData -> Objects and select it through Facerig, the application crashes and an error pops up.

    STACK DUMP saved in
    C:\Program Files (x86)\Holotech Studios\FaceRig Pro\Bin\FaceRig_stack_2019-04-14_22-45-46.dmp

    EXCEPTION: Access violation while ‘reading from’ address 0xc at address 0x1235da3
    SegGs=0x2b SegFs=0x53 SegEs=0x2b SegDs=0x2b
    Edi=0x0 Esi=0x188a6010 Ebx=0x0
    Edx=0x1d393540 Ecx=0x0 Eax=0x0
    Ebp=0x16fc0c4 Eip=0x1235da3 SegCs=0x23
    EFlags=0x10246 Esp=0x16fc0c4 SegSs=0x2b
    Dr0=0x0 Dr1=0x0 Dr2=0x0
    Dr3=0x0 Dr7=0x0 Dr7=0x0

    SymInit: Symbol-SearchPath: ‘C:\PROGRAM FILES (X86)\HOLOTECH STUDIOS\FACERIG PRO\BIN\;.;C:\Program Files (x86)\Holotech Studios\FaceRig Pro;C:\Program Files (x86)\Holotech Studios\FaceRig Pro\Bin;C:\Windows;C:\Windows\system32;’, symOptions: 210, UserName: ‘Mike’
    DbgHelpPath: ‘C:\Windows\SYSTEM32\DbgHelp.dll’
    DbgHelpVersion: ‘6.2.0’
    OS-Version: 6.2.9200 () 0x100-0x1

    —CallStack—
    01235DA3 (FaceRig): (filename not available): public: class std::_Init_locks & __thiscall std::_Init_locks::operator=(class std::_Init_locks const &)
    010B85EA (FaceRig): (filename not available): (function-name not available)
    012004FD (FaceRig): (filename not available): (function-name not available)
    0111AB34 (FaceRig): (filename not available): (function-name not available)
    0117EB91 (FaceRig): (filename not available): (function-name not available)
    01180157 (FaceRig): (filename not available): (function-name not available)
    01180F33 (FaceRig): (filename not available): (function-name not available)
    52A2ECE6 (CoherentUI): (filename not available): public: static char const * __cdecl Coherent::UI::HTTPHeader::GetHeaderField(enum Coherent::UI::HTTPHeader::FieldType)
    52A1715D (CoherentUI): (filename not available): public: __thiscall Coherent::UI::HTTPHeader::HTTPHeader(char const *,char const *)
    52A534F5 (CoherentUI): (filename not available): public: __thiscall Coherent::UI::TypeDescription::~TypeDescription(void)
    52A5573C (CoherentUI): (filename not available): public: class Coherent::UI::Value const * __thiscall Coherent::UI::ObjectIterator::operator->(void)const
    52A5459B (CoherentUI): (filename not available): public: __thiscall Coherent::UI::TypeDescription::~TypeDescription(void)
    52A08219 (CoherentUI): (filename not available): public: __thiscall Coherent::UI::HTTPHeader::HTTPHeader(char const *,char const *)
    0111FF7B (FaceRig): (filename not available): (function-name not available)
    0116206E (FaceRig): (filename not available): (function-name not available)
    0110BD94 (FaceRig): (filename not available): (function-name not available)
    0122E326 (FaceRig): (filename not available): public: class std::_Init_locks & __thiscall std::_Init_locks::operator=(class std::_Init_locks const &)
    75080419 (KERNEL32): (filename not available): BaseThreadInitThunk
    7764662D (ntdll): (filename not available): RtlGetAppContainerNamedObjectPath
    776465FD (ntdll): (filename not available): RtlGetAppContainerNamedObjectPath

    Any idea on what I’m doing wrong?

    #76734

    facerig
    Keymaster

    Hello, Mike, please send the the VP.log of FaceRig (after FaceRig has crashed) to us, at info[at]facerig[dot]com. To find the VP.log go to Steam\steamapps\common\FaceRig and you will find it there.

    Also, mention this forum post in your mail so we can know to whom the log belongs.

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