If you like what we are doing and consider us worthy of your support (thank you so much by the way :) ) then, aside purchasing FaceRig or Avatar DLC's, you can help (without spending money ) by spreading the word about FaceRig to your friends (online or offline) and by following us on Facebook , Twitter, Instagram and YouTube. Also you kick ass :D.
Sure here is, you can find it here: https://drive.google.com/file/d/0B9A2HzJCWwFWSHBXb0RhNjBxdk0/view?usp=sharing
If enough members of the community want it, and we secure budget for it then most likely yes.
Surprisingly little. For non profit, home use it is around 15 US dollars. During the early access stage the Classic version costs less than 10 US dollars.
There are no TECHNICAL differences between FaceRig Classic and the Pro DLC. FaceRig Pro is used by content creators (streamers/twitch broadcasters/youtube channels) who make more than $500 a month from the channel the content is being featured on. If you make less than $500, you can safely stream with FaceRig Classic.
Yes you can. Spread the word and join our community. Make some awesome models or concept art. Give us feedback on existing features or propose new ones. And those are just a few examples on how you can get involved and lend a hand :)
We also aim to build and release to you (as a registered FaceRig user) world-class digital content authoring tools either for free or at prices that are only a fragment of existing offers - depending on what development budget we secure.
Yes, you can make and use your own avatars! Our goal is to have a creative community around FaceRig and we do our best to help you guys with info on how to build your own avatars. Check out the Community Created Content discussion boards on Steam for more info. Read the pinned posts to find sources, documentation and other stuff.
We have made a simple tutorial that will help you make a correct avatar calibration. You can see it here https://www.youtube.com/watch?v=BB_bxGF2JWM&index=2&list=PLwxwPv-15rVtP1S1DnkP7S6lZoFjAmY2k
It works well if your glasses are not reflective. Reflective glasses block line of sight to your eyes. This is most noticeable in a dark room when your computer monitor is the brightest light source. If you don't have non-reflective glasses, try putting the brightest light source behind or beside you instead of in front. Also, glasses with thinner rims are preferred since they block less of your eyebrows. We also offer more information and support on our Steam forum on this topic: http://steamcommunity.com/app/274920/discussions/2/613935404221245524/
If you plan on monetizing the content you make using FaceRig (earning money from ads/donations or anything else related to the video content you make) then yes, you need the Pro Version.
For now, yes. We currently do not have the needed infrastructure to distribute and sell internationally on our own. Plus, we're Steam users ourselves and we think Steam is pretty cool.
We want to ultimately go nuts and support all popular sensors: Neuroband that monitors brain activity, L.E.A.P. motion that tracks your hands and fingers, Kinect 1 and 2, Asus Xtion, Carmine PrimeSense, in short any sensors that make sense. Right now we have the MultiSensor update for Intel® RealSense™ and for the Leap Motion™ Controller.
It is key and mouse driven ( not tracked) , but to use them, first you have to enable Special Actions from the Avatar -> Behaviours tab.
Contact us, telling us the email address you used to back the project in the Indiegogo campaign and we'll get you and your key(s) reunited in no time!
You should be able to see FaceRig in Library under Software.
You can test the tracking technology by using the non-commercial version from Steam. You can also use this sample data to evaluate the .fbx export: https://drive.google.com/file/d/0B9A2HzJCWwFWSU5OS3hIZXU1U2M/view?usp=sharing
FaceRig is a program enabling anyone with a webcam to digitally embody any character they want. It uses your webcam to map your facial movements and speech in order to animate a 3D avatar.
Not primarily. It is a Digital Alter-Ego Framework, built for communication and entertainment. Within that framework we can certainly build some very creative games, if there's a demand for it.
Right now we've released: FaceRig (or FaceRig Classic if you prefer), with webcam based tracking, fully featured for home non-commercial use. This is our main development focus. FaceRig Pro, which is just like Home feature wise but can be used by people who make significant ad-based revenue off the place where they showcase their creations. IRFaceRig, which is a special version of FaceRig, similar, but with an altered feature-set. It is free for everyone and it works only with the Intel® RealSense™ SDK and the Intel® RealSense™ Camera on system with Intel® CPU's. FaceRig Mobile for iOS and Android, this mobile version features more than 40 full 3D avatars, 20+ Face Masks for up to 5 users, RealTime FaceSwap with up to 5 different faces, 15 Free backgrounds to choose from, Custom Live2D avatars. This feature gives 2D artists the chance to add their own art into FaceRig. FaceRig Studio, targeted at businesses, has three types of licenses FaceRig Studio, FaceRig Studio-Personal, FaceRig Studio-Booth. For more info about each, please check the Stores page. FaceRig for Mac and/or Linux - is in the development plan it will most likely come to life after the full release of the projects currently in development.
No, it is a one time purchase. Major program updates (from version 1.0 to 2.0) will require an upgrade fee though. Minor upgrades will be frequent but they will be free to registered users. When we'll upgrade to a newer version (e.g. 2.0), older ones will keep on working too (e.g. 1.0), they just won't have the new features. The first major upgrade is estimated to come around 2016.
FaceRig was crowdfunded on Indiegogo.com. You can see the campaign page and rewards here.
Well, aside the obvious community interaction perks, and the fact that you are a part of shaping FaceRig's future with your feedback, on the forums we will also offer information and tutorials about building world class real time models and special effects. This is knowledge gathered by first hand experience in game development trenches, that other companies sell for hundreds or maybe thousands of dollars. This will only be available to our registered customers and we will respectfully ask you to keep it that way.
The camera that you will use for FaceRig, needs to have as little image noise ( grain) as possible and a decent resolution. FaceRig works with any 480p and over webcam. 720p is recommended as well as 30 or 60 fps. 1080p is a bit overkill. The light needs to be distributed as evenly as possible on your face. We recommend to not shine it directly on your face, but rather shining it on a white surface to have it reflected back at you. If you shine the light from behind, this will make your face look darker and you might lose contrast. As for background, the wall behind you doesn't really matter, but it's best to not have any posters with faces on them so that the tracker will not jump to one of those faces, although this rarely happens. Almost any working microphone that you can use in other programs, you can also use with FaceRig, like build in, standing, or headset-microphone. You can find the system requirements HERE.
We release the working beta to all our backers to play with, and we also initiate an early access stage, so more people can buy it. From that point on depending on the amount of orders we get, the product will either grow fast, and appear also on mobiles, or grow slowly. We, the devs, are super excited about FaceRig, what it does and what it can lead to, but ultimately it is the community and public at large who will decide its fate by showing or not showing interest and support..
You will need to have both FaceRig and Skype opened.
In FaceRig Go to Advanced UI and Toggle Broadcast ON.
In Skype go to Tools and Video then select FaceRig Virtual Camera. Click on Save
If you are not able to see your avatar in Skype a PC restart is needed. Then try again to use Skype with FaceRig.
Visit the forums. Join the community, we're friendly.
The goal is to make FaceRig compatible with all those and much more! You can stream or make your own Youtube videos! Make sure you check out all the wonderful guides we have on our Steam community!
FaceRig is purchased and installed through Steam since that's the digital distribution platform we are currently using. You will need to install the Steam client and then in Store go to Software and search for FaceRig. Once found you can purchase it and then install it.
Yes you can. It is quite simple and we even made an official guide to help you be a star! You can check out the guide here: http://steamcommunity.com/sharedfiles/filedetails/?id=321277110
Ultimately we want to enable anyone to be able to become any digital character they wish, head to toe with Hollywood/Pixar quality, during any real-time online interactions, video and audio (and maybe some haptic feedback too). That's why we've named our start-up company Holotech Studios. But this is super-long term. Right now we've started with emotions/expressions on FaceRig.
No, the perks were available only during the Indiegogo campaign.