Hello awesome folks,
Since many of you use FaceRig Studio in live shows, we’ve gathered some tips which will help you have a great performance.
Check them out below:
1. Check if the computer is set to high performance mode and be sure to have it plugged in.
2. Proper Calibration is key
Take notice of the position of the eyes when you calibrate.
If you are using a head mounted camera, and do the calibration looking at the camera directly then each time you look down or up, so will the avatar.
3. In case the application hangs on start or if issues occur right before the presentation:
Please make sure FaceRig is closed, rename c:\users\<yourWindowsUser>\Documents\Holotech\FaceRig\UserCfg to __UserCfg and relaunch FaceRig.
Some avatars have the option to toggle Animated or Retargeted, signaling that it’s animation atomics based or retargeting based.
Retargeted Avatars give you precise facial expressions though the animation might be a bit slower while the animated has more fluid movement. The Animation Atomics avatars mimic expressions based on the artist’s vision.
5. Secondary Broadcast Window
Sometimes, especially during trade shows, you want the avatar to be showcased on a big screen, but you don’t want that big screen to also show how you are going through the interface and altering the program settings. Fear not, we have you covered: FaceRig Studio supports a secondary broadcast window that can be placed on the secondary screen. That secondary windows shows only the avatar (and the video overlay), and not the FaceRig Studio buttons and sliders. When activated it should automatically go full screen on your secondary monitor ( if you have one), and double clicking it should toggle its behavior between full screen mode and mini-mode. To enable it go to Advanced UI-> General Options -> Preferences-> General-> Toggle Separate Window
Separate Window Portrait Mode
You can resize the secondary window to fit a portrait mode screen.
However, be sure to check the highest resolution to have the best quality on the screen.
6. Follow Avatar Camera
Alt + Mouse Middle Click (wheel Click): Rotation on a sphere around the center of interest.
Alt+ Mouse Left Click: panning in Screen space from the center of interest.
Alt+ Mouse Wheel Scroll: Zoom in /zoom out on the center of interest.
Avatar Follow bone: Drop down box, select bone to be tracked by the camera, from the bone structure of the current avatar.
7. Helper Grid (mocap suit only)
You can find this after adding the Perception Neuron Tracker here:
Advanced UI-> Advanced Tracking Configuration->Trackers-> Perception Neuron section, Additional options.
These two settings are here to help you better showcase full body motion from the Perception Neuron Suit. The helper grid gives a better sense of motion in the world. This was needed because currently for FaceRig we do did not yet build any actual 3D backgrounds, we only have cubemap backdrops and 2D backdrops, so a perspective grid helps with the sense of motion.
We recommend using follow camera on CubeMap backgrounds, not on 2D backgrounds, because it helps with rotations (2D backgrounds are easy to spot: the image displayed there will not react to rotations).
The follow avatar camera gives everything a more cinematic effect, as it soft locks to a target (typically a bone from the avatar’s rig) and follows the avatar around.
If you do not like how the grid looks (too blurry or whatnot) , see below under 4. Miscellaneous → Postprocessing about disabling Depth of Field, distance fog and other post-processing effects.
8. Custom Video Overlay
If you want to have branding being displayed nicely on the screen you can use the Overlay tool to build a visual overlay by using text, custom images etc.
9. Stiff torso
Try to zoom in on the face of the avatar if you can not use the hand tracking. Otherwise the avatar will give the impression that it has a stiff torso.
10. The camera should be one that has as little noise as possible and a good resolution.
720p is more than enough, 1080p is even better but keep in mind that using your camera at 1080p 30/60fps will be quite taxing for your PC and unless you have a very strong CPU, you might not want to do that.
11. The light should be distributed as evenly as possible on your face.
Don’t shine it directly on your face, but rather use an old trick that involves shining it on a white surface to have it reflected back at you a more appropriate intensity and more evenly. Don’t shine the light from behind you as this might make your face look darker and lose contrast (contrast helps the tracker distinguish your facial features better for more accurate tracking)