The Camera Editor is a tool which lets you modify the movement of the camera in an existing performance from FaceRig Studio.
• New Camera Animation – resets all keys (be sure to save them before doing this ) and editor state.
• Load Camera Animation – resets everything and loads a new animation. Previous contents are discarded.
• Save Camera Animation – saves current animation keys
• Save Camera Animation As – saves current keys into a different file
• Add Time – doubles max time gradations in order to create lengthier animations
• Edit in 3D Mode – switches to first person mode
• Add keys on active tracks – adds a key for all key times at the current time position
• Exit Camera Manager – switches back to the timeline editor. If changes have been made you will be prompted to save them.
• Undo – undoes previous action
• Redo – redoes undoed action
• Next key – Sets current time to the next keyframe of the actively selected track (i.e. position )
• Previous Key – Sets current time to the previous keyframe of the actively selected track (i.e. position )
• Copy – copies selected keys to memory (multiple selection is possible by holding Ctrl)
• Paste – paste copied keys from memory
• Play -plays animation from current time
• Zoom In – Zooms in all tracks and gradations
• Zoom Out – Zooms out all tracks and gradations
• Add position from 3D – When in first person mode, use this option in order to create a position key from the camera position;
• Add rotation from 3D – When in first person mode, use this option in order to create a rotation key from the camera rotation;
• Generate DOF Values – For every frame of the current camera animation, it generates the correct DOF values in order to keep in focus a specific bone position (i.e. head, hands, belly, etc ).
• Generate Positions – Generates position and rotation keyframes that look towards the avatar in a circle.
This line is what represents a key track (will be referred to as a track). It contains:
• 1 – this shows if the current track is active or not. A track is considered active when it has at least one keyframe. Clicking this while active will prompt you for removing all keys from this track.
• 2 – Mutes or unmutes a track. When a track is muted the animation acts as if it doesn’t contain any keys of this type.
• Position – The type of keys for this KeyTrack
• 3 – Key Type
• 4 – Key Properties ( X,Y,Z ) – the properties each key of this track has and their particular values.
• 5 – Property Value
• 6 – Go to Previous key;
• 7 – Create Key at current time
• 8 – Go to next key
• 9 – Keyframe on the time track
• 10 – TimeIndicator. This is where new keys are created if button 7 is pressed.
• 11 – Selected Keyframe
Additional Information :
• Holding Ctrl enables multiple key selection
• While moving a key left/right and holding Shift, it enables auto-align to keys from other tracks
• When there is a key at the current time, the current values will have a blue border around them, otherwise the current values are shown (and are linearly interpolated between keyframes).
• Scrolling while the cursor is inside a key property (I.E. Position→X ) will increment or decrement the value by 1.
• Scrolling while inside the track area will zoom in/zoom out the tracks and gradation.
• 1 – Moves time indicator to 0
• 2 – Moves time indicator back one frame
• 3 – Stops playing the animation
• 4 – Starts playing the animation
• 5 – Moves time indicator forward one frame
• 6 – Moves time indicator to 0.
• Cube icon – When clicked, it enables 3D first person mode where the Camera can be manipulated using WASD for movement and the mouse for the rotation. While in 3D mode, you will see a 3D camera model in order to show you where the camera is supposed to be at the current time.
• First time value indicates where the time indicator is now and the second value represents the current animation length.
• Position – Camera position in 3D. These values are avatar dependent because each avatar is of a different size.
• Rotation – Camera Euler rotation.
• Look At:
◦ Bone – helper to focus camera at a specific bone. When this property is not “StopLookAt”, the rotation values will be ignored and the camera will focus to the selected point. The point also follows the idle animation.
◦ Spring – spring behavior so it doesn’t just snap to a particular bone when animating between bones.
• Shaky Camera – this feature introduces a wobbly effect in order to simulate a realistic camera shooting movement.
◦ Strength – the strength of the wobble, or the movement amplitude
◦ Speed – how fast it wobbles or how fast it reaches a random point. Smaller
• Field of view – the angle of the field of view
• DOF Enable – Enables/Disables the Depth of Field effect.
• DOF Focus – the distance at which to focus the Depth of Field effect.
• DOF Range – the range which is considered “In Focus” for the Depth of Field effect.
• Bloom Enable – Enable/Disable the Bloom effect;
• Bloom Color – Tints bloom color.
• Bloom Intensity – The intensity of the bloom
• Enable Radial Bloom – Enable/Disable Radia Bloom.
• Radial Bloom Color – Tints the radial bloom.
• Color Saturation – Adjusts color saturation. The value is between 0 and 2 going from grayscale to overly contrasted.
• Film Grain Amount – Value is percentage of grain film to add in the postprocessing step.
|Delete||Deletes selected keyframes|
|K||Creates keys for active tracks at the current time|
|Space||Toggles play / pause|
|Arrow left / right||Previous / next key|
|Ctrl-Z||Undo. Camera Editor, interpolation editor and the Timeline view each have an individual undo stack. When saving or exiting the Camera Editor, the undo stack clears.|
|Holding Ctrl down and clicking on keyframes||Select all so you can move them around, Copy-Paste, or by holding Ctrl+Shift, you can duplicate and move to different positions.|