Holotech Studios aims also to contribute to the field of animation and performance capture research, while creating something truly unique and memorable on both desktops and mobiles. Its maiden product is FaceRig.
FaceRig began as an evenings and weekends project for us; we were wishing that there was more we could do with the characters we inhabit when playing games. Most of the time we use them for a while, mostly just to kick some butt, then we finish the games and abandon the characters sooner or later.
We’ve created FaceRig so that you can let your imagination run wild.
FaceRig can be used to make videos, make comic books, gifs, create 2D or 3D avatars, broadcast, stream etc. Fun is the key here! It’s also an open platform so that everybody can make their own characters, backgrounds or props and import them into FaceRig. Our 3D artists even offer support and feedback so that your model will surely come to life.
The making of FaceRig was possible with the help of all our backers from our Indiegogo campaign. We appreciate all your help and Support.
ULSEE Inc.- face tracking technology partners from May 2015. To contact them, go to ULSEE.COM or email [email protected]
Visage Technologies – face tracking technology partners from December 2013 till May 2015 www.visagetechnologies.com
Fun Labs – game engine technology partners www.funlabs.com
Live2D Inc. – We use the excellent Live2D Cubism SDK 2.0 for the FaceRig Live2D Module. http://www.live2d.com/en/
Coherent Labs are the developers of Coherent UI, a graphical User Interface system specially designed for real-time applications. www.coherent-labs.com